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Some Reality About Teaching

Unfortunately for me (and all other educators and those interested in education), humans are variable creatures; cause and effect relationships do not exist in education. We cannot be assured “if I do this, then my students will learn that.” (Those who make their living selling “the next big thing” to educators will be disappointed to Read More

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What Teachers Want

In the 2003 book Creating Significant Learning Experiences, L. Dee Fink described conversations with faculty that were focused by the question, “In your deepest, fondest dreams, what kind of impact would you most like to have on your students?” Faculty answers to this question did not mention remembering information. Faculty’s answers did include what they hoped students would do with their new knowledge, how they would solve problems, how they would interact Read More

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Two Working Hypotheses for Teaching

If instructors and school leaders seek to create schools in which practices and structures are aligned with the realities of human learning, then they must work from two hypotheses: First, the students who arrive in schools are experienced learners. Their experiences are affected by their culture, motivation, academic, and personal experiences. Any list of the relevant Read More

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Elevator Pitch on Teaching for Transfer

Scholars who study knowledge transfer differentiate “near transfer” from “far transfer.” Near transfer describes applying knowledge in settings similar to where it was learned, and far transfer describes applying it to settings dissimilar to where it was learned. Transfer does exist along a continuum and it is difficult to measure reliably. In these ways it Read More

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On Scaffolding

When the curriculum is organized around problems and complex tasks, it is inevitable that students will encounter situations that challenge their current knowledge. There will be ideas they do not yet understand, tasks they cannot complete with competence, and resources they cannot comprehend, and tools they are unable to use. It can be reasoned that students who do not Read More

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Natural Learning in Video Games

Caine and Caine (2011) reviewed explored the cognitive engagement that has been designed into video games. They find “popular technology engages children and adults using challenging scenarios, exciting and relevant social issues, collaboration, ownership, relevant engagement, competition, and action” (p. 8); they find these features contribute to a situation in which natural learning occurs. Natural Read More