TechAccpetancePresentation

Multimedia Learning

When computer technology (hardware and software) advanced to the point where graphic user interfaces and network connectivity became standard components of personal computers (about the mid-1990’s), they also advanced to the point where they could display multimedia content (high-resolution graphics, and audio, video and animations) as well. From the second decade of the 21st century, Read More

TechAccpetancePresentation

Instructional Engineering versus Sociocultural Instruction Design

Educational researchers Scott Garbiner, Cary Aplin, and Gitanjali Ponnappa-Brenner (2007) contrast engineering instruction for well-defined and measurable outcomes with designing instruction for sociocultural environments. Those who engineer instruction seek plans that lead students to meet goals (alternatively they select prescribed instruction plans that are intended to produce the desired outcome), and if the goal is Read More

TechAccpetancePresentation

Effective Screentime

The question “What does it look like when technology is being used effectively in classrooms?” arises often… it has been treated in previous posts on this blog. Here is another version of my answer that is being repurposed for this blog. Effective “Sreeentime” In recent years, it has become clear to me that there are Read More

TechAccpetancePresentation

Does #edtech Benefit Students?

“Our students need computers, and teachers need to use them.” This idea is expressed by politicians, school leaders, business leaders, community members, technologists, and various other stakeholders. We hear the rhetoric loud and clear, but the critical educator wants an answer to the questions, “Does using computers make a difference? Do my students learn any Read More

TechAccpetancePresentation

Knowledge Building

Since computers were first introduced to classrooms, educators have explored various methods for using computers to access, process, and create information. Computer literacy, an instructional model built on the assumption that one who knew the parts and functions of components could create useful products was discredited as was the extensive use of drill-and-practice software in Read More

TechAccpetancePresentation

Electronic Portfolios

Whereas the effects of instruction are generally understood to be determined by measuring learners’ ability to answer questions in a testing situation after the instruction has concluded, the outcomes of authentic learning (Herrington, Reeves, Oliver, 2014) are generally understood to be demonstrated in products and performances. Artifacts of those products and performances (along with learners’ Read More