I’ve been thinking about Mishra and Kohler’s (2009) TPACK, the framework for understanding teaching in the digital world. Over time, the tools that provide educational relevant capacity have expanded. Today, we include: Computers: The desktops and laptops with Windows or the Macintosh OS installed. Applications: The programs used on computers. Your profession probably has “industry Read More
Category: Technology
Walter Ong on Writing and Print
With the rise of writing, and then print, Walter Ong noted that communication became a process in which, “The mind interacts with the material world around it more profoundly and creatively than has hitherto been thought” (Ong, 1982, p. 172). Reference Ong, W. J. (1991). Orality and literacy: The technologizing of the word. London ; New Read More
Electronic Portfolios: The Role of the Creator
At several time over the last 20 years, I have helped schools create electronic portfolio projects– I wish these had been more sustained, but I’ve found there is a vast disconnect between what educators think they will be and what they really are. I discovered this summary of eportolfios that I prepared for a specific Read More
Thoughts on A People’ History of Computing in the Uniter States
My afternoon walks have found Joy Lisi Rankin’s A People’s History of Computing in the United States playing through my ear buds. It was an interesting and thought-provoking listen. (I’m facing the challenge of blogging about it without being able to return to the pages.) The work is presented to challenge the narrative that computing Read More
Curriculum Repository Proposal
A few years ago, I was asked to draft a proposal for a curriculum repository for a community college. The had seen some of my ideas about this type of resource such as is explained on my post “Curriculum Repositories” and also “Curriculum Repositories Defined” and wee interested in how I might craft a more Read More
The Paradox of Banning Cell Phones
Cognitive load is a well-known and established theory. Basically, it posits humans have a limited amount of cognitive processing power available at any moment; game theorists would declare our cognitive capacity is a zero-sum quantity. What is used for one purpose is unavailable for other purposes. In classroom, we want to limit extraneous cognitive load Read More
Thinking About Connectionism
For most of human history, communication was an aural or gestural activity. We spoke and we made gestures, other heard and saw our movements. In both cases, the communication was ephemeral. Unheard words and unseen gestures are lost. There is evidence of humans creating painting and other artifacts which presumably were intended for meaningful communication, Read More
Technology Literacy
Technology literacy has been on my mind. My definition is inexact, but I can recognize it in people. You might be able to judge your own technology literacy by reflecting on how you react to new technology. For this post, I am going to ignore those who enthusiastically accept any new device. These folks are goo to Read More
Naming Chunks and Items: Thinking About High-Quality Virtual Classrooms #4
The names given to chunks can contribute to the ease of navigating your online classroom. By giving chunks meaningful and descriptive names, instructors both make it easier to find materials and introduce organizing themes to the course. Consider these names that could be applied to a course in which students are learning to use various Read More
Ease of Use: Thinking About High-Quality Virtual Classrooms #2
Ease of use refers to the effort participants must expand to navigate your course, see and hear the materials, and complete the work you assign. Students are more likely to learn the curriculum if the classroom is easy to use. A related idea, which further supports the importance of easy to use classrooms, is cognitive Read More