TheApplicationofTechnologyAcceptancetoEducationalDesign

On “Teaching Computers”

When I first started in education, computers were a marginal tool. Literally, they were in a back corner of the classroom and used for special purposes. Over time, they became more central to the curriculum and in the teaching spaces. The question that has interested me recently is “Who is responsible for teaching students how Read More

TheApplicationofTechnologyAcceptancetoEducationalDesign

Elevator Pitch on Teaching for Transfer

Scholars who study knowledge transfer differentiate “near transfer” from “far transfer.” Near transfer describes applying knowledge in settings similar to where it was learned, and far transfer describes applying it to settings dissimilar to where it was learned. Transfer does exist along a continuum and it is difficult to measure reliably. In these ways it Read More

TheApplicationofTechnologyAcceptancetoEducationalDesign

On Scaffolding

When the curriculum is organized around problems and complex tasks, it is inevitable that students will encounter situations that challenge their current knowledge. There will be ideas they do not yet understand, tasks they cannot complete with competence, and resources they cannot comprehend, and tools they are unable to use. It can be reasoned that students who do not Read More

TheApplicationofTechnologyAcceptancetoEducationalDesign

Natural Learning in Video Games

Caine and Caine (2011) reviewed explored the cognitive engagement that has been designed into video games. They find “popular technology engages children and adults using challenging scenarios, exciting and relevant social issues, collaboration, ownership, relevant engagement, competition, and action” (p. 8); they find these features contribute to a situation in which natural learning occurs. Natural Read More

TheApplicationofTechnologyAcceptancetoEducationalDesign

Elevator Pitch on IT Mission Creep

“Mission creep” is a familiar concept. An organization undertakes a project with an intended outcome defined–it is the value that will accrue as the project becomes complete. Over time, the project expands to include more and more outcomes. Before leaders stop to realize it, the original mission has become something far different. In schools, computers Read More

TheApplicationofTechnologyAcceptancetoEducationalDesign

Revisiting Deeper Learning

Reviewing some notes, I found the definition of deeper learning from Buder and Hesse (2016) which comprises five characteristics:  Emphasizes complex problem solving which requires learners to apply what they have learned in unfamiliar situations;  Declarative knowledge is not presented and learned as isolated facts, but connected by themes and concepts;   Students develop the ability for critical thinking which includes the Read More